Readings+and+Resources

This is the page for Readings and Resources. You are welcome to annotate any of the reference or to add your own below the divide line.

Alexander, B. (2008) Games for Higher Education. //EDUCAUSE//. Retrived from http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/GamesforHigherEducation2008/163066

Anderson, M. (2011, November 28). Vanished helps kids save the future with science. Wired Magazine. Retrieved from http://www.wired.com/magazine/2011/11/vanished-helps-kids-save-the-future-with-science/

Antin, J., & Churchill, E. F. (2011, ). Badges in social media: A social psychological perspective. Retrieved from http://research.yahoo.com/pub/3469

Bozarth, J. (2011, July). An interview with Sebastian Deterding. elearn Magazine. ACM Retrieved from http://elearnmag.acm.org/featured.cfm?aid=2008214

Chaplin, H. (2011) The future of assessment, accreditation and the internet: Deconstructing Mozilla's Ppen Badges Project. //MacArthur Foundation// //Spotlight on Digital Media.// Retrieved from http://spotlight.macfound.org/featured-stories/entry/badges-for-lifelong-learning

Educause, (2011). Seven things you should know about gamification. //EDUCAUSE// Retrieved from http://net.educause.edu/ir/library/pdf/ELI7075.pdf

Egenfeldt-Nielsen, S. (2011, February). What makes a good learning game?. elearn Magazine. ACM Retrieved from http://elearnmag.acm.org/featured.cfm?aid=1943210

Ely, M. (2011, September 01). 3 reasons not to gamify education [Web log message]. Retrieved from http://blog.learnboost.com/blog/3-reasons-not-to-gamify-education/

Forgione, M. (2013, March 04). //Half the sky meets farmville in facebook game aimed at doing good//. Retrieved from http://www.latimes.com/travel/deals/la-trb-half-the-sky-game-20130228,1,6804231.story

Gee, J.P. (2007). //What video games have to teach us about learning and literacy.// (2nd ed). New York: Palgrave Macmillan.

Jean, K. (2009, September 09). Videiogames and learning //ISTE//. Retrieved from http://www.iste.org/connect/iste-connects/blog-detail/09-09-09

Miller, A. (2011, November 17). Get your game on: How to build curriculum units using the video game model. //Edutopia//. Retrieved from http://www.edutopia.org/blog/gamification-game-based-learning-unit-andrew-miller

Moursund, D.G. (2007). Introduction to using games in education: A guide for teachers and parents. Retrieved from http://pages.uoregon.edu/moursund/Books/Games/Games.pdf

The New Media Consortium. (2011). 2011 Horizon report: Two to three years: Game- based learning. Retrieved from http://wp.nmc.org/horizon2011/sections/game-based-learning/

Prensky, M. (n.d.) Sims vs. games: The difference defined. //Edutopia//. Retrieved from http://www.edutopia.org/sims-vs-games

Quinn, C. (2013, April 27). //Games do teach//. Retrieved from http://blog.learnlets.com/?p=3124

Educause, (2009). Seven things you should know about alternate reality games. //EDUCAUSE// Retrieved from http://net.educause.edu/ir/library/pdf/ELI7045.pdf

Video: Meaningful Play: Getting Gamification Right As an alternative, you can see the slides at @http://www.slideshare.net/dings/meaningful-play-getting-gamification-right

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Video: GameLab Demo

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Schools Use Games for Learning and Assessment media type="custom" key="23410032"

Podcast: LTGR Ep. #89: “Gamification Part 1: Vanished!” http://www.ltgreenroom.org/episodes/136

Podcast: LTGR Ep. #93: “Gamification Part 2: Digital Literacy for Life in New York City” http://www.ltgreenroom.org/episodes/178

Resource Page: Game-Based Learning Reseach in TESOL http://www.tewtjournal.org/gamebasedlearning.htm